Rob B

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I have experienced a similar issue. I think this might be related to #116 as well. Possibly #58 as well, but that could have been a different issue and simply...

I have been bothered by this as well. Perhaps it would be possible to change the scrolling amount? I don't have much experience with WPF, and haven't been able to...

The creature that each spawner actually spawns does not appear to actually be labeled anywhere within the save file, hence why the Delete Enemies cheat disables every creature spawner. If...

A "delete children" context menu option might also be nice in addition to this

This is in progress as part of the rewrite; see 1fd6e86

Hi, apologies for getting back to this so late. I haven't been working on this repo for a while. The tooltips are stored in a file called [Types.xml](https://github.com/Goz3rr/SatisfactorySaveEditor/blob/master/SatisfactorySaveEditor/Data/Types.xml) and it's...

@dampfklon Until this is implemented, another save editor by the name of FICSIT Felix may have the functionality you need. It allows you to export a selected object present in...

Partial progress on this via the loading screen implemented in https://github.com/Goz3rr/SatisfactorySaveEditor/pull/138

Thank you for a very detailed feature idea list. For reference, a lot of these things are implemented (player inventory size) can already be set manually (move player, rename/move/delete beacons,...