buckle2000

Results 79 comments of buckle2000

Sorry, what I mean is, there is a way to solve @nospoone 's problem, using nape. nothing to do with HaxeFlixel. > And callbacks are very limited. errr, by **callbacks**...

OK, if you want to use flixel's "classic" "arcadey" physics, you can put all south-west facing slopes in one `FlxGroup`, and so on. If fact, HaxeFlixel has done [this part](https://github.com/HaxeFlixel/flixel-addons/blob/dev/flixel/addons/tile/FlxTilemapExt.hx#L831)...

@JoeCreates `FlxSlope` is a misspell. So I mean that since @nospoone and others can have it done in `update()`, this issue isn't really a issue.

It is indeed a overkill for games, but it is the only gui library for love2d that has auto alignment feature.

I want to create a simple gui for a [ECS-based](https://en.wikipedia.org/wiki/Entity_component_system) game. I tried [SUIT](https://github.com/vrld/SUIT) but the result was not quite satisfactory.

There is no document about types and styles. That is the first problem I ran into. Second, I don't think LDoc is sufficient for generating document for this library. _"many...

This too. ```d import std.stdio; import std.format; void main() { float value; string input = readln(); input.formattedRead!"%f"(value); } ```

Stack trace showed `tcpServer.js`:72 ``` /* incoming */ socket .pipe(streamDebug.call(self, debug, IPandPort)) .pipe(self._filter, { end: !self._keepalive }) // custom filter ``` Honestly, I have no idea where the problem came...

Same here with node v14.0.0. Errors for building https://github.com/parro-it/libui-node/issues/142: ``` ../node_modules/nbind/include/nbind/v8/BindWrapper.h:139:8: error: ‘class Nan::Persistent’ has no member named ‘MarkIndependent’ ../node_modules/nbind/include/nbind/v8/BindWrapper.h:216:63: error: no matching function for call to ‘v8::Value::Uint32Value()’ ../node_modules/nbind/include/nbind/v8/BindWrapper.h:217:19: error:...

There is not sufficient documentation!