Baltazar Gomez

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I'm trying to set the `maxZoom` using `viewport.imageToVieportZoom()` so you can only zoom in until the image is displayed on the original / real size. It seems to work fine...

Find a workaround for now, just need to get the largest image zoom: ```js getTargetZoom = (scale = 1) => { let zooms = [] const { viewport, world }...

I made a [plugin](https://github.com/btzr-io/godot-aria) to expose godot UI controls to the browser accessibility tree, this works by creating hidden DOM elements and including the equivalent aria-* attributes of the node...