sounds
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Flutter plugin for sound. Audio recorder and player.
Please provide null safety support. Also few months back you told you are releasing version 1 but on pub.dev it's still not version 1. It's a good project. Please update...
I need Help for : - Using the API ------------------------------------- I want to visualize audio like sound cloud, Is there any API to get PCM data associated with the channel
> Sounds is a fork of the Flutter Sound project. In `Flutter Sound` we have > Flutter Sound requires an iOS 10.0 SDK (or later) > Flutter Sound requires an...
After installing this lib and trying to run in ios simulator app crashes ``` Running "flutter pub get" in rexi-app... Launching lib/main_dev.dart on iPhone 8 in debug mode... Running pod...
When handing local system paths, a special constructor must be called on `URL`. See the official [documentation](https://developer.apple.com/documentation/foundation/nsurl/1414650-fileurl). For example, without this fix `/Users/some-user/Library/Developer/CoreSimulator/Devices/828006A2-398A-40E6-B8C4-10D6974A84EA/data/Containers/Data/Application/005825E6-2EC9-45BD-9F9F-54EE3D3033D8/Library/Application Support/audio/some-audio-file` would result in `nil` being handed...
I've opened this issue to track work on converting the iOS code (and eventually the java code) to FFI calls. The work is being down in: https://github.com/bsutton/sounds/tree/sounds_federated The problem we...
i keep getting the `Failed assertion: line 309 pos 12: 'track != null': is not true.` error whenever i try to play my recorded track using `Quickplay.fromTrack()`. Here's a snippet...
Hi, I have a project where I need to get in input the audio from the smartphone mic (or the headsets mic, if connected), and after applying some filtering to...
[sounds_swift.tar.gz](https://github.com/bsutton/sounds/files/5272812/sounds_swift.tar.gz) The current ios implementation is written in objective-c. This is a language that the current dev team is not familiar with which makes maintenance difficult. The dev team is...
I'm using the Sounds beta version: 1.0.0.beta13 I guess that many app that plays sound may sometimes want to ensure the app doesn't play sound if the phone is silenced....