Bryce Hutchings
Bryce Hutchings
The official glTF PBR tutorial at https://github.com/KhronosGroup/glTF-WebGL-PBR has a reference implementation with the shaders under https://github.com/KhronosGroup/glTF-WebGL-PBR/tree/master/shaders (MIT license). I have had good success using it myself (although I ported it...
Absolutely glTF-Validator should be used to validate glTF files when possible. My thinking was more about consuming glTF files from unknown sources, potentially malicious sources. For example, I made a...
If you are seeing version 104.* then you are using the preview runtime which we haven't updated with the hotfix yet. Try turning off the preview runtime and see if...
Could you try forcing the runtime to work in D3D11 mode? Run the following from command-line: ```reg add HKCU\SOFTWARE\Microsoft\OpenXR /v "PreferD3D12" /d 0 /t REG_DWORD``` After running this command, open...
> Hello all, > > Two weeks of trying to get some demo in Hololens 2 with OpenXR old mixed reality plugin partially works (camera PV part not working): >...
Just my guesses: For building as a DLL, the rationale is that it removes any dependencies so that it "just works". The downside is the DLL is bloated and could...
I think PathAllocCanonicalize is ideal, which will allocate the needed space and then we just free the memory after we make a copy.
Looks like the loader uses MAX_PATH in FileSysUtilsGetCurrentPath and FileSysUtilsGetAbsolutePath too, besides this new addition for FileSysUtilsGetCanonicalPath.
Windows has separate registry keys for 32bit and 64bit. A Linux equivalent solution would be different well known file names or different well known file paths for the json. IMO,...
VPRT probably doesn't make a big difference, especially for such a simple rendering. The main problem with hello xr is that the HoloLens needs apps to submit the projection layer...