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N64 Emulator written in C#

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This is a tracker for incorporating the RSP into the emulator. * ~~Implement MIPS 4000 instructions.~~ * ~~Handle halt/break commands~~ * ~~Support SP DMA~~ * ~~Implement the 128-bit vector unit...

work-in-progress

- Alpha Compare Test: Results are 99% close, some few pixels are off - Combiner Overflow Test: Some things work and a lot are off - TextureCoordinates1 Test: Blue color...

If the CPU is running a lot slower than the VI, lots of issues happen in OS threading such as audio tasks preventing the game thread from doing much or...

It must be implemented as I hit something depending on it.

TODO: Need to switch the default branch to main just as the millions of repos are doing so.

The CPU is allowed start a RSP task, then continue on without yield to the RSP first, that means depending on the core speeds between the processors for an emulator,...

Here is a list of things done so far for the FPU: C# Interpreter: - Load/Store: **Complete** - Add, Sub, Div, Mult: **Passes Tests** - Sqrt, Abs, Mov, Neg: **Passes...

To create a discussion here. Ref 1: https://github.com/project64/project64/issues/574

question

The N64 hardware writes the probed RDRAM size into GPR S6, then its stored in a special spot of RDRAM known as "os_boot_config_t". Right now the emulator (and like others)...