Bryan Lee

Results 99 comments of Bryan Lee

Our ticket's been resolved! For others who might want to upgrade their local Supabase environment directly, you can modify the files in `supabase/.temp`: ``` echo "15.1.1.24" > supabase/.temp/postgres-version ``` Then...

@mayur-novus When upgrading to SvelteKit, the segment issue was disrupting many of my application's transitions. Your solution works wonderfully! Thanks so much šŸ‘

I just found out about this issue, and I’ve actually just published a package that uses two actions to attach Popper! https://github.com/bryanmylee/svelte-popperjs The idea is to wrap both actions in...

```svelte import { createPopperActions } from ā€˜svelte-popperjs’; const [ popperRef, popperContent ] = createPopperActions(); Reference Element Popper Element ``` Here’s an example of how my package is used.

Maybe re-open the issue until this is fixed?

@elementbound Please correct me if I'm wrong here, my understanding of prediction and rollback is surface level at best so I might have made some mistakes in the description.

My current implementation strategy is: For an originating tick `k` on client: 1. `before_tick_loop`, for all clients `x`, gather input for control `Ax(k)` 2. `on_tick`, for all clients `x`, apply...

@elementbound Thanks for the feedback, and yeah I realized during implementation that broadcasting `Sx(k1+1)` to players means that the original client would have to reconcile state for `k1+1` with input...

I think I've figured out the issue somewhat. Verified state is sent from server to client at a consistent tick rate. This works fine if input messages are also received...

Just a quick update since it's been awhile, but I never got this working properly and had to move on with other features of my project :/