Nu
Nu copied to clipboard
Consider exposing gltf as first class model format.
We don't yet support this directly although presumably assimp would already be a reliable tool for its import. Biggest part of this issue is doing sufficient testing.
I've heard gltf is not a very efficient game-oriented model format. Not sure if it's true tho. Might be worth looking into the practicality of it as compared to fbx before proceeding.