Huge lag on infected spawn
Hello! When !playermode is more than 1, a huge lag happens on infected spawn, the server just freezes for a second. The server hardware is good, so this shouldn't be an issue. How this can be solved? Please help
Hi, what's your steam URL?
Hi, what's your steam URL?
It's https://steamcommunity.com/profiles/76561198034909367
Part of function NavMeshSpawn runs in 0.9-2 seconds which is very long so this function slows down the server and also can crash the server due to reason 'Alarm Clock'.
Have you found any solution to the limit on simultaneous AI spawned?
I would be more motivated to look into lags for individual spawns if someone could put the time in and possibly find a solution to the above.
Si will be produced continuously. Even if the first SI is not killed, the second SI has finished spawning after the time reaches your set 'timer'