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Huge lag on infected spawn

Open ghost opened this issue 4 years ago • 5 comments

Hello! When !playermode is more than 1, a huge lag happens on infected spawn, the server just freezes for a second. The server hardware is good, so this shouldn't be an issue. How this can be solved? Please help

ghost avatar May 30 '21 09:05 ghost

Hi, what's your steam URL?

brxce avatar May 30 '21 11:05 brxce

Hi, what's your steam URL?

It's https://steamcommunity.com/profiles/76561198034909367

ghost avatar May 30 '21 11:05 ghost

Part of function NavMeshSpawn runs in 0.9-2 seconds which is very long so this function slows down the server and also can crash the server due to reason 'Alarm Clock'.

A1mDev avatar Jun 07 '22 13:06 A1mDev

Have you found any solution to the limit on simultaneous AI spawned?

I would be more motivated to look into lags for individual spawns if someone could put the time in and possibly find a solution to the above.

brxce avatar Jun 26 '22 05:06 brxce

Si will be produced continuously. Even if the first SI is not killed, the second SI has finished spawning after the time reaches your set 'timer'

Axaxaa101 avatar Jun 28 '22 06:06 Axaxaa101