gdsdecomp
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How do i compile .GD script files back to .GDC format?
As the title says im looking for a solution to this since the gdre_tools.exe has the "Compile .GD script files..." button but its grayed out.
I'm interested in this as well. Standalone version produced empty output for 3.x
Try the new standalone release: https://github.com/bruvzg/gdsdecomp/releases/tag/v0.0.8
With 0.8
Error: Couldn't load project data at path ".". Is the .pck file missing? If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).
what OS are you using?
Oh nevermind, I renamed executable but it looks like it searches for pack with the same name as binary so it failed.
yeah, that's a Godot limitation. Does GDC compiling work now?
I still can't compile the GD files back to GDC format. Here's a screenshot showing the option is still grayed out after extracting the .pck file and decrypting the gdc files: https://prnt.sc/NXTfItnM9HQg
@bruvzg ?
Same
There's no custom compilers for each of the versions implemented. So the easiest way to compile it back is taking an appropriate version of the engine (https://downloads.tuxfamily.org/godotengine/) adding script to the empty project, exporting it as zip and extract compiled script.