gdsdecomp
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Exporting Buckshot Roulette v1.2.2, getting weird issue when exporting.
System information
Windows 10
Issue description
I am using the latest version of gdsdecomp (same issue happens with latest nightly build with experimental scene exporting) and I have a weird issue where when I try to compile it. It does compile fine using the template I give it but apparently the game fails to find a certain .ctex file even though it is there in .godot/imported:
running the project in the editor doesn't cause this issue to happen
any help would be appreciated!
Steps to reproduce
- Decompile Buckshot Roulette
- Compile it
- Run compiled game with cmd (cd gamedirectory & buckshotroulette.exe, no extra arguments)
- Look at cmd when you press "start" on the main menu, will say it can't load image
- Go into the room with the dealer and observe health counts, they will look like green rectanges.
Recovery log
Minimal reproduction project
No response
Not sure; nothing shows up in the logs regarding that file. This may be a bug in the game. Try running the retail game and check the logs for that.
fixed the issue - had to go to the .png, change one pixel, and then save.
godot compiled it properly after wtf lol