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Full disassembly of Yoshi's Island (SNES) version U 1.0

Results 8 yoshisisland-disassembly issues
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Sound 33 is also used for Red Switch Activate.

$20A380 contains a SPC700 code fragment $9B bytes large (not counting the header) to be inserted at $3E20 in SPC700 RAM.

I can't assemble the ROM from the current master: the most recent revision that assembles to the hashes in the readme is 4cb3192211f3369c96bede56907e7ea139b2dc2e. I am using a rather recent version...

Resolves #11. Unfortunately I had to revert some commits that reformatted some tables and did some other things, as they caused build troubles I found it difficult to resolve; they're...

Label a bunch of stuff: Lots of bank 00 stuff, all long jump/subroutine calls to bank 00 code converted to labels, and all calls in bank 00 to other banks...

The indexes in the table at $0AAB14 point at SuperFX graphics, and is indexed by sprite id * 2, and clearly there's some leftovers from early develpment, as some indexes...