Animation-Sequencer
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OnFinishedEvent being raised only first time
Hello i encountered following situation:
When playing AnimationSequencerController (OnEnable,OnAwake
or using Play()
from code) OnStart
and OnProgressEvent
are being fired every time but OnFinishedEvent
is fired only once when sequencer ends (When playing again, only OnStart
and OnProgressEvent
are being fired).
Using AnimationSequencerController.Play
with onCompleteCallback
works properly though so its not big of a deal, just wanted to raise this error. Thanks for amazing plug-in :)
Unity 6000.0.7f1 DOTween 1.2.765 [Release build] Sequencer 0.5.4