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OnFinishedEvent being raised only first time

Open adammak23 opened this issue 6 months ago • 0 comments

Hello i encountered following situation: When playing AnimationSequencerController (OnEnable,OnAwake or using Play() from code) OnStart and OnProgressEvent are being fired every time but OnFinishedEvent is fired only once when sequencer ends (When playing again, only OnStart and OnProgressEvent are being fired).

Using AnimationSequencerController.Play with onCompleteCallback works properly though so its not big of a deal, just wanted to raise this error. Thanks for amazing plug-in :)

Unity 6000.0.7f1 DOTween 1.2.765 [Release build] Sequencer 0.5.4

adammak23 avatar Aug 20 '24 09:08 adammak23