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RE Description: (OBSOLETE: could be done in better ways in Godot 4)

Open MattParkerDev opened this issue 1 year ago • 1 comments

Hi!

How could this be done better using Godot 4?

MattParkerDev avatar Sep 03 '23 02:09 MattParkerDev

Hi there!

Yes, I tried to re-implement it with Godot 4 compute shaders, but at the time I couldn't find a way to use the buffer as a texture, so I gave up.

It might be possible now, and even if it wasn't it should be possible to do it with the help of the CPU (this would mean a bit of overhead, but it might not be an issue to you).

bruce965 avatar Sep 03 '23 08:09 bruce965