Bryan Turner
Bryan Turner
Another one. https://discord.com/channels/205277826788622337/205347357745872896/1228855432815312968 
Totally understood, and no problem at all. Just sharing some of my explorations in case others might find them interesting. And thanks for all your work keeping the project running!
When a creature is created via the wizard command, it calls generateMonster(): https://github.com/tmewett/BrogueCE/blob/af0d25995221a51591ae7da4ba95c2fd28b1acc0/src/brogue/Wizard.c#L364 generateMonster() calls initializeMonster(): https://github.com/tmewett/BrogueCE/blob/af0d25995221a51591ae7da4ba95c2fd28b1acc0/src/brogue/Monsters.c#L92 initializeMonster() modifies the turns-till-regen value inside the monster.info struct (multiplies it by 1000)....
Also works if only the MACHINE_COLLAPSE_EDGE_DORMANT tile is moved to DUNGEON layer. Here: https://github.com/tmewett/BrogueCE/blob/af0d25995221a51591ae7da4ba95c2fd28b1acc0/src/brogue/Globals.c#L837