MapzenGo
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Pokemon Go clone using Unity3D & Mapzen/OpenStreetMap
Currently, you specify in Unity (TileManager script) the layers to load. Alternatively, you could determine them automatically, so the user will never load more layers than he actually needs, based...
i.e. boundary width should be like 10-20 in lvl16 but 2000+ in lvl5 it's hard changing it every time. not sure if it's forcing it too much though, cant have...
and it breaks factory xml tag queries. it would be so much better and easier forcing at least 2 layer requests really. like request earth layer secretly, it's small anyway.
Roads floating 2 units above ground. I've identified and submitted a fix in patch-1 branch based off dev.