MapzenGo
MapzenGo copied to clipboard
it is not possible to travel around the world
If you reach the South, North, West or East, the tiles stop... We need a way to smoothly change the coordinates without blink the existing tiles.
Hmm I'm not sure if I get that.
"If you reach the South, North, West or East, the tiles stop..." you mean border edges of one tile or the whole world (mercator) ?
"We need a way to smoothly change the coordinates without blink the existing tiles." Blink? You mean the spikes while loading new tiles?
Sorry for my bad English.
Yes, I mean the whole word (mercator), first I walked to the South, in the Antartica, and when I reach the limit the tiles just stop load. Then I walked to the West, and right after Hawaii, the tiles stoped too.
About the blink, I tried a fast solution moving the ThirdPerson to the other side of the world, but it was ugly, with a blink in the surrounding tiles.
well that's how mercator works :) we can add wrapping though, shouldn't be hard at all.
I haven't tried moving too fast and admittedly it's not build to perform at that level either. If you're planning to move fast, you can use a hight range but that'll be quite costly as well. So yeah, we have some limits. It's get so much better if I can find some time to work on threading and mesh generation refactoring.
I'm working on a solution now, if I can get some good results I advise you!
(but my programing skill are very limited, I'm just a curious designer, dot expect some beautiful optimized code)
no worries man, have fun and if you want, I'll check&fix your code when you're done ;)