Bruno Massa

Results 32 comments of Bruno Massa

**GetHashCode**: The default GetHashCode method in .NET can produce different hash codes for the same object in different runs of the application. This is because the default implementation may use...

Currently, is failing to load the Scenes from `BuildProjectSetting.Instance.Scenes`. It tries to call the `AssetRef`, them try to ready it's `.Res`, which does not have GUID so it instanciate an...

CS8629 and some other fixes

CS8603 and some CS8601 down to 406 warnings

down to 357 warnings

Understand the point. Some thoughts: - Dictionaries/Lists generally are not recreated but rather manipulated (add, remove items) - Fields, unlike Properties, are not meant to be public settable. [f327527](https://github.com/ProwlEngine/Prowl/pull/159/commits/f327527771d5a500abd9eb5034d5c0dd5f6c6598) only...

It's problem going to bite us in the future, but for the time being, I'm reverting it. There are still a lot (200+) other warning to attack.

ok. Commit reverted. I believe Unity did some choices back in old days due lack of resources. Joachim (Unity ttech chief back then) repeatedly said there are several design mistakes...

@KeterSCP I got this very error message in my C# project. The problem? My test suite had a ``` class Program { void Main(){} } ``` , but TUnit generates...

> It's a small section but it is already noted here under installing TUnit: https://tunit.dev/docs/getting-started/installation/#manually I was referring about the error, not the setup. In case one does create an...