Lorenzo Gaifas
Lorenzo Gaifas
This would be amazing, I found myself toying with interactive tools ideas lately, and every time the bottleneck ended up being this. I'd love to be able to simply replace...
No, I think we mean the same thing, I just expressed myself poorly :) I'd like to be able to visualize *quickly* and in *real time* what happens to the...
Not sure I follow; shouldn't then the canvas get created just as usual once `show` is called? I encountered this issue when iterating over some test code. I want to...
So you're saying that calling `render()` without first `showing` is spitting out garbage anyways, if the backend is non-offscreen?
> Well you're getting an error now, but yes I would assume that without `.show()` first the Visuals/transforms are not going to be fully initialized (with things like window size)....
No worries @Bliss3d, no pressure! Let me know when you want me to review again :)
> In case people want to display ms/µs/ns they would need to disable the date interpolation. This maybe could be improved and split into two seperate function one for interpolation...
> I remember having a hard time to figure out those small changes 😃 Hehe, I noticed one of them was deep in the weeds :P Yes, it's a 3D...
My thoughts go to something like this... ```glsl vec4 filter3D_radius1(sampler3D texture, sampler3D kernel, float index, vec3 uv, vec3 pixel) { vec3 texel = uv/pixel - vec3(0.5, 0.5, 0.5) ; vec3...
Do I understand correctly here that this can be closed?