Lorenzo Gaifas
Lorenzo Gaifas
I read up on the code a bit; I get some stuff, but a lot I don't :P I understand where some current hurdles are, though. > * Ideally, there...
I tried to manually set `gl_FragDepth`, and that seems to do nothing different. I don't think that's the problem, because the opaque areas are rendered at the right place. Actually,...
Yeah, after some read up, I'm pretty sure this is simply what #2039 was addressing.
That's not really a solution though: all the depths are wrong. With the change above and 20 points: https://user-images.githubusercontent.com/23482191/131739707-24481fe2-3fa5-46bc-9b8d-0269cad47b1e.mp4
:+1: ! I would love to help out with moving that PR along, if you like (and if there's something easy enought for a gl newbie like me :)). Is...
Uhm... but why would this be solved by sharing context? It seems like a strange solution. Anyways, re-enabling sharing context is in the plans (to allow multicanvas in napari) but...
Oh, I see! It seems that I misunderstood what shared context meant so far: I thought that different *canvases* would require a different context, but you're saying that different canvases...
Trying to pick this up! In general, this looks awesome @Bliss3d :) One thing I noticed is that the spacing between bars seems to be inconsistent at certain zoom levels....
> yes there seems to be an issue, however i didnt mind it. i think i included a parameter for the bar spacing maybe try setting it to 0 helps...
Uhm... Is it me or something went terribly wrong with merging main?