Custom Components don't get compiled on normal save
Summary Issue #866 is not fixed in latest 2.6.1 version. But now the game doesn't display the error "unknow component bridge:xxxxxxxxx"(this error usually occur before on a normal save)
To Reproduce Make an entity file, add a custom component, save the file. The component will not be compiled. Can provide a test project if needed Restarting watch mode could sovle this issue temporarily.
Platform
- OS: Windows 11
- App Version: 2.6.1
In addition, the saving speed of regular files is quite slow,and hope it can be optimized.
Can you share a screenshot of your project layout, where are your components placed?
~~I found that this happens after loading up bridge with a custom component already created and in use. It seems like bridge is not registering that the component is connected to the files that depend on it until the custom component is saved or somehow compiled again. I believe this is an issue with dash and want to wait for the integration of Salp to fix this since I'm hesitant to modify Dash when I don't have access to the npm package.~~
Going to revise my statement here. We have access to updating dash compiler and I am willing to go ahead and update it but this is low priority since and replacement for Dash is being worked on.
I can note seem to reproduce this. Can you send an example project and a video demonstrating this bug?