Brian Zinn
Brian Zinn
Having multiple models simultaneously is something I'd like to fix at the same time. The problem is that the component itself is completely reloaded everytime, since a promise is thrown...
@dennemark Also, did you mean that you can switch models instantly with your code using `setEnabled`, but also that you don't load multiple of same model into your scene at...
I’m good to add breaking changes there. Let me think if I have a solution for that race condition. The whole cache thing bugs me - open to switch to...
Thanks for the PR - it adds a good extension point - I think you also need to remove from the cache manually. SceneLoader does so when you call dispose...
> But maybe it is nicer to just have some HOC that is using these functions internally. Do you mean like loading them and then returning a copy when loaded...
Let me make it public. I could also change the return signature (like useState)…. do you think one way is better?
hi @verekia - glad you are liking the library. I think the primitive being brought in via closure is just a drawback of javascript. Did you consider putting the variable...
I think even in "normal React" that stale closures have always been a problem. I do understand the issue you are having - did you have a solution in mind?...
It's done in the `applyProps` in `renderer.ts` - same as done in this project (and other renderers). The handleclick is re-assigned to r3f prop and that difference is detected and...
@rubas Thanks for bringing this up and also for your PR on `babylonjs-hook`. This is **super** important!! I actually brought up this discussion 3 years ago to get a babylon...