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Mirror of the OpenDS.de car driving simulator

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Sometimes, our game runs slow! This is due to: - graphics (lack of) optimizations - controllers feel sluggish #26 - too large maps in memory #11

enhancement

This will be a large map, with high-quality textures. Known blockers: #11

The driving feels unrealistic, sluggish - make the controls (keyb. arrows) smoother

bug
upstream
URGENT

rather than shipping binary dependencies.

enhancement
upstream

To allow GUI settings instead of editing XML config files. Related #43 #8

upstream
in_progress

The menu spawns excessive messages: ``` Trigger hit: Exp_BLC_150_StartPosition_Trigger Trigger hit: Exp_BLC_150_StartPosition_Trigger Trigger hit: Exp_BLC_150_StartPosition_Trigger Trigger hit: Exp_BLC_150_StartPosition_Trigger ``` Let's silence them.

enhancement
upstream

- [ ] altered state (modified/inverted controls, different properties of the car-drives faster forcefully,..) - [ ] changed colors of the world, ....add much more ideas

cognitive_load

add links to your thesis, conf paper and poster to readme

cognitive_load

where car skins and parameters (`assets/DrivingTasks/xxx/scenario.xml`) can be tuned

enhancement
upstream
UI