bt-target
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Wont work with for "" in pairs "".
Wont work when entering the server for first time if not using normal coords.
But if i put the exact coords it works well... does anyone know why?
Wont work if i change Wait time, is not about that, i tried everything.
Don't do it in a while true loop, every time you interate your config you're overwriting the polyzone. Try changing the name to "abrirTaquilla"..i, you're also using a table for cooridnates, it needs and x, y z value.
The thing is that it works, but not everytime :/
The thing is that it works, but not everytime :/
You're doing it completely wrong. You only need to loop once, you can't have two poly zones with the same name and you can't pass the coords as a table.
I know, i just tried more things, not only the one on the picture, damnit xd
Just keep it as
for k, vin pairs(Config.PoliceStations) do
for i = 1, #v.Cloakrooms, 1 do
name = "Cloakrooms"..i
exports["bt-target"]:AddBoxZone(name, vector3(v.Cloakrooms[i].x, v.Cloakrooms[i].y, v.Cloakrooms[i].z), 0.5, 2.0 {
name = name,
--- etc, etc
Ill try, ty so much ma man
Nothing, it wont work automatically, u have to restart it to make it work :(
Citizen.CreateThread(function()
Citizen.Wait(2000)
for shop, _ in pairs(Config.Locations) do
local position = Config.Locations[shop]["coords"]
for _, loc in pairs(position) do
local random = math.random(1, 200)
exports["bt-target"]:AddBoxZone("Shops"..shop, vector3(loc["x"], loc["y"], loc["z"]), 2.0, 2.0, {
name="Shops"..shop,
heading = 92.0,
debugPoly= false,
minZ = loc["z"] - 0.5 ,
maxZ = loc["z"] + 0.5
}, {
options = {
{
event = "xxx",
fuck = xx,
icon = "xx",
label = "xx",
},
},
job = {"all"},
distance = 2.0
})
end
end
end)
I had the same issue. You just need to make unique polyzone's for each place you want to add it.
Also you dont need "white true do" or it will fry your PC.
Take my example and change the tables for your need.
I had the same issue. You just need to make unique polyzone's for each place you want to add it.
Also you dont need "white true do" or it will fry your PC.
Take my example and change the tables for your need.
I wouldn't recommend using box zones in this example otherwise you're just going to have random box zones in places for people to find, I would either combine it with OP's bt-polyzone to create zones which spawn an NPC which can be interacted with (demonstration) or adjust your config specifically for this interaction system so you can have the box zones in specific places like around the till or something like so:
["locations"] = {
[1] = {
x = 479.78272705078,
y = -996.72406005859,
z = 30.689367294312,
h = 268.19369506836,
minZ = 30.52,
maxZ = 30.87,
width = 0.4,
length = 0.8,
distance = 1.5,
},
and then adjust your code to look more like this:
for k, v in pairs(Config["locations"]) do
name = "Shop"..k
exports["qb-targetting"]:AddBoxZone(name, vector3(v.x, v.y, v.z), v.width, v.length, {
name= name,
heading = v.h,
debugPoly=false,
minZ= v.minZ,
maxZ= v.maxZ
}, {
options = {
{
event = "",
icon = "fas fa-arrow-alt-circle-right",
label = "Shop",
}
},
distance = v.distance,
job = {"all"}
})
end
```