Andreas Bresser

Results 93 comments of Andreas Bresser

@themmes feel free to fork my code, I can also provide a pull request. I figured out running IfcOpenShell works best with Blender, I need blender to manipulate the ifc...

Yes, you can use the already implemented weighted-grid feature of python-patfinding. You just need to change your map to get higher cost values around your obstacles with increasing proximity. I...

Also extending python-pathfinding with a Theta*-implementation would be awesome, I think that would best work for you as well. (see https://news.movel.ai/theta-star and #3 )

Hi [XinyiLiu577086410](https://github.com/XinyiLiu577086410), Good point. I think it depends on what is more common in daily use. In a coordinate system I would expect "x first (for left), then y (for...

First iteration here: https://github.com/brean/python-pathfinding/commit/1278ff8b147f6501e83c53fe1f1167c427fa7287, we maybe also want to add a way to create new portals from a grid-like data structure

...also add more examples, also visual ones (multiple level in https://github.com/brean/svelte-pyscript-pathfinding )

actually this is how its supposed to work/how I implemented it, its not your setup, the finder just returns all node-objects. You can easily create a list of tuples from...

I just noticed that the behavior was different in 2018, then you got a list of x,y tuples from the planner, but I only found this mentioned in the old...

You have an "index out of bounds" error somewhere in your code, I assume you write python because the error message sounds familiar from there. I assume this is not...

I have a nice example, where you can move stuff around in your browser and it moves in Unity/UWP: [Geometry Position Unity 3D WebGL](https://github.com/brean/geometry_position_Unity3D_WebGL). I plan to make a short...