brb-nv
brb-nv
/bot run --disable-fail-fast --only-multi-gpu-test
/bot run --disable-fail-fast --only-multi-gpu-test
/bot run --disable-fail-fast --only-multi-gpu-test
/bot run --disable-fail-fast
/bot run --disable-fail-fast
/bot run --disable-fail-fast
/bot run --disable-fail-fast
Hi, thank you for the detailed information. > This was previously possible for us, but now compiling the model in fp16 is not working. Can you please let me know...
I think Polygraphy is mainly meant for accuracy debugging and not latency debugging. `trtexec` is a better tool for figuring latency issues. Here are some insights from a colleague who...
@Tabrizian any inputs on this?