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Phong Lighting

Open brandonpollack23 opened this issue 4 years ago • 0 comments

Part of this story will also be altering Drawable Object to have more textures as input (

Their order is shader dependent, document this! Also reccomend ordering stick with some standard set by Sarekt/industry like 0 diffuse, 1 specular, etc.

Each will be optional so make sure to use null texture when it is NONE. (see bind_descriptor_sets)

brandonpollack23 avatar Apr 09 '20 16:04 brandonpollack23