Brandon McConnell
Brandon McConnell
@adamwathan No worries! Always a pleasure. It's too bad there isn't a way to archive these sorts of PRs for a later date, though I suppose you can do that...
### `perspective` scale Re the `perspective` scale, that was one I was thinking through quite a bit as well. That was a very rough scale I came up with, and...
Btw here's a little demo showcasing some of these new utilities: https://play.tailwindcss.com/WJNxN2g2OQ Here is how it looks: Source: ```html ``` In that example ☝🏼 I moved those classes to the...
@adamwathan Also, if `perspective` is the main blocker here, a Twitter poll and getting community thoughts. However, a perspective scale isn't entirely necessary for the initial addition of 3d transforms...
@sambauers Thanks for sharing your thoughts here! * Re the GPU/CPU triggers: I purposely followed the current TailwindCSS as much as possible, so that should be handled near identically. The...
@sambauers Personally, I am all for TailwindCSS switching to the more modern approach, but that's a bigger change which—as you pointed out—would produce breaking changes for those already building around...
@adamwathan Yeah, I like that. I updated the PR to reflect that (using "normal", vs. "standard") and also added a `DEFAULT` value, which reflects the same normal value. I think...
@Prinzhorn Yeah, if there's some trickery we can do here to detect and prevent that, that'd be great. I also agree— I think a way to set a REPL to...
Btw @Prinzhorn, here is another example that demonstrates the same issue, and I don't quite understand where the recursive issue would be coming from: https://svelte.dev/repl/fa3352f06f004df4b0028f4fc654c8c0?version=3.50.1 ☝🏼 un-comment the `{(() =>...
& related but without causing the loop issue— why, when I move the `i++` logic into the script logic does it computed before the loop so all iterations have the...