Brad Peabody

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Interestingly enough, the work that's been done has not yet required anything special yet for things like text fields and form elements - those have been working well as straight...

@itstmyi Cool, yes that would be great. Looks like it just needs a PR on the readme here: https://github.com/avelino/awesome-go/blob/master/README.md

@dcs76 Thanks and yeah that would be great. 1. I don't have a good way to measure adoption at the moment, but I feel like it has been slowly growing....

This is still being worked on. See comment https://github.com/vugu/vugu/issues/49#issuecomment-519696394 . Look out for an update on this soon and I'll definitely be sure to clearly document what this mechanism is...

That's great! Yeah the event work is still ongoing but getting much closer now. Still a couple weeks out from merging into master though. But soon.

I'm not sure how much this solves what you're referring to above, but have a look at: https://github.com/vugu/vugu/wiki/Refactor-Notes---Sep-2019#new-and-improved-dom-event-handling It doesn't give you access to the raw DOM element, but it...

What would be really helpful is if someone could describe what syntax/features would be useful as a developer to implement. You can access the DOM from a Vugu program using...

A new feature has been added for this. You can now get a js.Value for an element when it is rendered (this can be used for example to draw into...

Yeah, interesting. Possibly ``. (I've been generally trying to keep the convention of attributes with magic behavior starting with `vg-`.) But other than the naming, there is an issue with...

A component reference in the generated code looks like this: ```go { vgcompKey := vugu.MakeCompKey(0x5E8BFE1B6CE0ADB9, vgiterkey) // ask BuildEnv for prior instance of this specific component vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*Header)...