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Rendering bug with transparent doors

Open krazov opened this issue 8 years ago • 4 comments

“TNT: Evilution” has doors with windows in them, allowing to see what’s on the other side. Cool feature but I found unwanted behaviour.

When standing in the distance the space behind the doors behaves as if there was no texture behind, thus rendering ceiling.

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On smaller distance it is okay and we can see bookshelf.

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It’s here on map:

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Map 21, Doom Retro 2.2.2.

krazov avatar Jun 25 '16 23:06 krazov

Hmm... This bug also occurs when opening one of the doors to this room. And it also occurs in both Chocolate Doom and PrBoom+.

bradharding avatar Jun 26 '16 01:06 bradharding

Well, at least PrBoom+ 2.5.1.5 has this bug fixed...

derek57 avatar Oct 09 '16 11:10 derek57

Actually, just tested this again in PrBoom+ 2.5.1.5 (software renderer, of course), and the bug is most certainly still there.

bradharding avatar Oct 10 '16 04:10 bradharding

I tested on TNT under Dosbox and it's kinda the same as Chocolate Doom. Actually in the original TNT if you stand in the middle of the chair, the glitch goes away. But in Chocolate Doom it still shows. You have to step higher (on the arms of the chair or the back) for it to go away. So it is not 100% the same between original and Chocolate Doom I believe.

Is this some node building weirdness?

VGkav avatar Oct 10 '16 14:10 VGkav