Bernhard
Bernhard
So you still have the problem with your application, but my sample works fine? Could you send me the links to the video files on your server? I could try...
Thanks for the suggestion, this is surely something i should look into. Since you mentioned AudioElement ... Dartium is super old, i'm waiting for a bugfix for AudioElement and WebAudio...
Hi Tomas, Do you use the Juggler? You could do something like this: ``` class TimeLapseJuggler extends Juggler { num speed = 2.0; bool advanceTime(num time) { super.advanceTime(time * speed);...
Btw. this is the prefered technique to implement a "pause" button. You use your own instance of Juggler and if you want to pause the game, you just remove your...
Hi, Yes i know this feature from PixiJS and StageXL had this feature too :) StageXL was smart enough to batch draw calls for different textures together in one draw...
Maybe i will build a small prototype you could use, but no promises :)
I need to look at the PixiJS implementation what this actually does. WebGL textures should be garbage collected by the browser if there are no references anymore, but maybe this...
This is very interesting. It looks like as if the event listeners on the image element are not garbage collected. The number of Listeners is increasing over time. But both...
Yes i did a few repro cases and i saw it too. I concentrated on the EventListener that are not garbage collected, if the repro case is super simple it...
I have started to work on a better error handling, you can take a look at it here: https://github.com/bp74/StageXL/commit/1a8784ebedddb8f552f66377ff9f59c30e92fc04 The problem is that i can't figure out how to get...