CoffeeMud
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Hamurabi support
I know we have the ability to allow players to have ownership over areas. But what if we allowed players to have ownership over outdoor areas...
...And allow them to create their own kingdoms?
This stems from a very old BASIC computer game called Hamurabi.
https://en.wikipedia.org/wiki/Hamurabi
It was a very simple management program based on population, land area, crop yield and managing grain distribution.
I'm just thinking say once a game month have player's kingdom updated with changes, births and deaths, crop yield, etc. Nothing like an actual kingdom, just a numbers management section of the game.
I like this as well actually, though I might be a bit late to the party, given I'm almost 3 years behind...
I could have sworn this used to be in an earlier version of CoffeeMUD. Druids could own druid groves, other classes had some sort of conquest thing to take over territory, and so on.
All that busbyra is still true. If that's all Hammurabi is, then it's done, but I suspect there's more to it.
Clans can conquer areas and command them to perform tasks. While this is not quite Hamurabi, and while it requires clan action as opposed to an individual conquest system, I recommend this suggestion be closed based on the following rationale:
- Hamurabi is NOT a first-person game. It is a 10,000 foot view of kingdom management, which would require a CM character to go to some table/desk and manage their kingdom or do other obscure actions.
- The Area Resource management portion of Hamurabi is captured in the Clan Conquest system, and it has a slightly more obscure revolt mechanism. It does not rely upon you feeding your citizens grain.
- Buying property is a capability of CoffeeMUD.
- Requiring a certain amount of farmland to maintain a certain staffing level is not currently a capability (retainers are paid in gold, not food).