Pavel Boytchev
Pavel Boytchev
The line object could hold more than 2 vertices, thus it could be a multi-segment line.
There should be a simple way to access camera position, especially if there is `demo` or `orbit`. Possible issues is that if there is camera object, then setting its position...
Automatic identification of left/right controllers (could use ideas from Virtual Prosthetics code).
Easier using of geometries and materials created directly with Three.js. For example: or threejs( ... )
Objects `cone`, `cylinder`, `pyramid` and `prism` may use already existing property `closed`/`open` to define whether they are openended or not. Currently they are only close-ended.
Easier access to mobile device sensor data (and converting these data to more useful data)
ConvolutionShader after HalftoneShader causes compilation fail in shaders: * vertex shader: 'KERNEL_SIZE_FLOAT' : undeclared identifier * fragment shader: 'KERNEL_SIZE_INT' : undeclared identifier ```js var effects = new Effects( renderer )...
If a shader contains local functions or local defines, and if the shader is used twice, there is no need to make two copies of these functions and defines.