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Add alpha channel to sprites

Open seb3s opened this issue 2 years ago • 1 comments

Description

This PR adds an optional alpha channel to sprite commands. There is a corresponding PR in scenic_driver_local to handle that change.

Motivation and Context

This is very useful to apply smooth transitions efficiently without multiplying the sprites themselves.

Types of changes

  • [ ] Bug fix (a non-breaking change which fixes an issue)
  • [X] New feature (a non-breaking change which adds functionality)
  • [ ] Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • [ ] Improvement/refactoring (non-breaking change that doesn't add any feature but make things better)

seb3s avatar May 04 '23 11:05 seb3s

Hi @boydm , I've opened a thread on slack with a small demo of the results. If you have time to have a look :-) Cheers, Sébastien

seb3s avatar May 11 '23 08:05 seb3s