scenic
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Add alpha channel to sprites
Description
This PR adds an optional alpha channel to sprite commands. There is a corresponding PR in scenic_driver_local to handle that change.
Motivation and Context
This is very useful to apply smooth transitions efficiently without multiplying the sprites themselves.
Types of changes
- [ ] Bug fix (a non-breaking change which fixes an issue)
- [X] New feature (a non-breaking change which adds functionality)
- [ ] Breaking change (fix or feature that would cause existing functionality to not work as expected)
- [ ] Improvement/refactoring (non-breaking change that doesn't add any feature but make things better)
Hi @boydm , I've opened a thread on slack with a small demo of the results. If you have time to have a look :-) Cheers, Sébastien