FastAsyncRedstone
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Redstone bugs.
PaperSpigot dev 958 (MC 1.11) https://ci.destroystokyo.com/job/PaperSpigot/958/ FAR dev 14 http://ci.athion.net/job/FastAsyncRedstone/14/ FAWE dev 404 http://ci.athion.net/job/FastAsyncWorldEdit/404/ WorldEdit dev 3654 http://builds.enginehub.org/job/worldedit/9600 ProtocolLib dev 335 http://ci.dmulloy2.net/job/ProtocolLib/335/
@boy0001 Updated Spigot and FAR from dev 13 to 14, now getting reports of many redstone bugs.
Redstone is really bugged right now, was fine last night. Redstone torches are not dropping when you break them nor can their signal be inverted. Pistons when active the top dissapears and they don't work among other things.
Repeaters aren't working at all, pistons don't work when they are active, and you can't pick up redstone torches. even worse: redstonetorches don't invert anymore >.<
i just broke 3 pistons and a redstone torch and it just dissapeared?
Removing FAR and going back to PandaWire, everything seems to work fine. :( No errors in console, start-up initialization seems fine.
[04:38:21] [Server thread/INFO]: [FastAsyncRedstone] Injecting custom classes
[04:38:22] [Server thread/INFO]: [FastAsyncRedstone] Loading FastAsyncRedstone v1.0
[04:38:22] [Server thread/INFO]: [FastAsyncRedstone] Enabling FastAsyncRedstone v1.0
optimize-devices:
redstone-wire: true
redstone-lamp: true
lit-redstone-lamp: true
sticky-piston: true
piston: true
unlit-redstone-torch: true
redstone-torch: true
# Queues cosmetic changes and performs async
# - Redstone might be alternating every tick
# - Players don't need to see every change
queue:
# Configure the interval for the async queue
# - Lighting changes are calculated
# - Bulk packets are sent
# - Increase to reduce CPU usage
# - Lower to see changes sooner
interval: 6
Can second these issues. Pistons are only visible for the player who placed them until they are activated. (Paper 1.8.8)
yes, can confirm, also the players are unable to craft things with redstone. will wait for an update tho :)