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StarCraft 2 Exits when trying to load into a modded game (not arcade)
I have an issue where when I try to load into a match using an extension mod (specifically one which adds more factions into the game), the game exits and a Blizzard crash report appears.
Normal games and arcade seems to be able to run fine (was able to load into a game of each (did not do a full game) (played a regular melee game vs a bot and played a game of Lottery Defense).
This is my bottle config:
Arch: win64
Creation_Date: '2022-12-28 20:08:20.381760'
Custom_Path: false
DLL_Overrides: {}
DXVK: dxvk-async-2.0
Environment: Gaming
Environment_Variables: {}
External_Programs:
82131934-41dc-4bb9-a97e-5cf0e8f94c03:
arguments: WINEDLLOVERRIDES="locationapi=d" %command%
executable: Battle.net.exe
id: 82131934-41dc-4bb9-a97e-5cf0e8f94c03
name: Battle.net
path: C:\Program Files (x86)\Battle.net\Battle.net.exe
Installed_Dependencies:
- d3dx9
- msls31
- ariahttps://hempuli.itch.io/baba-files-taxesl32
- times32
- courie32
- d3dcompiler_43
- d3dcompiler_47
- riched20
- arialb32
- vcredist2019
- d3dx11
Language: sys
LatencyFleX: latencyflex-v0.1.0
NVAPI: dxvk-nvapi-v0.5.4
Name: Blizzard
Parameters:
custom_dpi: 96
decorated: true
discrete_gpu: true
dxvk: true
dxvk_nvapi: false
fixme_logs: false
fsr: false
fullscreen_capture: false
gamemode: false
gamescope: false
gamescope_borderless: false
gamescope_fps: 0
gamescope_fps_no_focus: 0
gamescope_fullscreen: true
gamescope_game_height: 0
gamescope_game_width: 0
gamescope_scaling: false
gamescope_window_height: 0
gamescope_window_width: 0
latencyflex: false
mangohud: false
mouse_warp: true
obsvkc: false
pulseaudio_latency: false
renderer: gl
sandbox: false
sync: esync
take_focus: false
use_be_runtime: true
use_eac_runtime: true
use_runtime: false
use_steam_runtime: false
versioning_automatic: false
versioning_compression: false
versioning_exclusion_patterns: false
virtual_desktop: false
virtual_desktop_res: 1280x720
vkbasalt: false
vkd3d: true
vmtouch: true
vmtouch_cache_cwd: false
Path: Blizzard
Runner: wine-ge-proton7-35
Sandbox:
share_net: true
share_sound: true
State: 0
Uninstallers: {}
Update_Date: '2023-01-05 21:53:48.525321'
VKD3D: vkd3d-proton-2.6-1-5b73139
Versioning: false
Versioning_Exclusion_Patterns: []
Windows: win10
WorkingDir: ''
run_in_terminal: false
session_arguments: ''
I don't know how to obtain logs of the event. If someone can provide instructions on how to obtain logs, I will happily provide them.
The specific mod that I have issues with is the Scion Custom Races Mod. This mod does work on Windows 10 and I have managed to play a match with this mod on the Lutris preconfig with no perceptable issues.
Another notable fact is that I am attempting to run this on a Steam Deck in Desktop Mode.