Attila
Attila
Sure. To disable the damage feed in the console, use this command: `sv_damage_print_enable 0` To show the damage done/taken from players on round ends, use the [pugsetup_damageprinter](https://github.com/splewis/csgo-pug-setup#pugsetup_damageprinter) plugin.
You don't have to @ me, and you can edit your comment, no need to write a new one with zero information in it. Put that command in your server.cfg....
You don't have to disable the `.setup` command, just limit who can access it. Modify the commands permissions in the `permissions.cfg`
Have you restarted your server after editing the permissions? If so, no worries, everyone can type `.setup` to see the settings, but only admins can change it.
I just made a video about it: [https://www.dropbox.com/s/3hxgw5m52ym5g1z/2018-10-17_22-19-51.mp4?dl=0](https://www.dropbox.com/s/3hxgw5m52ym5g1z/2018-10-17_22-19-51.mp4?dl=0) Nothing in the logs: ``` L 10/17/2018 - 22:15:07: -------- Mapchange to de_dust2 -------- L 10/17/2018 - 22:17:46: Log file closed. L...
Sure, I changed the extensions to be able to upload here: [knife.txt](https://github.com/splewis/csgo-pug-setup/files/2490848/knife.txt) [live.txt](https://github.com/splewis/csgo-pug-setup/files/2490849/live.txt) [pugsetup.txt](https://github.com/splewis/csgo-pug-setup/files/2490850/pugsetup.txt) [warmup.txt](https://github.com/splewis/csgo-pug-setup/files/2490851/warmup.txt)
So, if knife round is enabled and the match is starting, warmup ends with a restart and executing a live config, after 5 sec a new restart and the knife...
Or you can just disable voting, hence disable pausing with `sv_allow_votes 0`. Put it to `cfg/sourcemod/retakes/retakes_game.cfg` I don't think you need to pause a retake anyway.
Try this: #244
Please try with latest development build and report back: http://ci.splewis.net/job/csgo-retakes/lastSuccessfulBuild/