Pavel Korolev

Results 51 comments of Pavel Korolev

Ho, that's a very interesting workaround for SBCL! I'll certainly think about adding it to `gamekit`. Unfortunately though, these dangerously looking restarts (`something-something-flow`) are actually belong to the project. `cl-bodge`...

Related issue: https://github.com/borodust/trivial-gamekit/issues/44

I don't have MacOS-driven device at hand. This might take a while to fix :)

There are too many ways things can go south in `cl-bodge` atm. Calling random restarts most often than not will result in corrupted state of an engine. `gamekit` manual has...

Or maybe https://github.com/google/cpu_features actually

Thank you for the report. Unfortunately, freebsd is not supported at the moment.

For a newcomer that will require a tremendous effort. `cl-bodge` uses foreign libraries extensively, meaning you would need to port a bunch of those to FreeBSD (compile them and generate...

True. I'll add `#'bind-any-character`. Underlying technology already has this, so it shouldn't take long to expose that in gamekit.

This is sort of how it supposed to be. You need to fix the offending function and then hit `rerun-flow-block` restart. For more details, check out [troubleshooting section](https://borodust.org/projects/trivial-gamekit/manual/#troubleshooting) of the...

Thanks for a suggestion. I'll have a look, but not too soon - `alien-works` awaits.