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Only cancel mouse events if the ray hit a mesh

Open kschzt opened this issue 8 years ago • 1 comments

Don't cancel mouse/touch events unless the ray has hit something.

  • also fixes issue with missing rayup if mesh disappears on raydown
  • also fixes issue with mouse dragging calculated incorrectly

kschzt avatar Jan 29 '17 14:01 kschzt

Please rebase, and test again.

borismus avatar Sep 14 '17 16:09 borismus