Alex

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Theoretically, it’s just to compile another library for playdate-target and statically shash with your game. That's should be possible using cc and/or cmake crates in your build script. But you...

Hi @ninovanhooff 👋 We're [using bash everywhere](https://github.com/boozook/playdate/blob/main/.github/workflows/tests.yml#L45-L47). There is [real usage example](https://github.com/boozook/playdate/blob/main/.github/workflows/tests.yml#L83-L92). You're right, env var `PLAYDATE_SDK_PATH` is set from bash but should be set not only for bash. If...

Seems to paths in env are not UNC or old win format, so pwsh breaks on them.

Fixed. - https://github.com/ninovanhooff/LibHEBitmap/pull/1 - [Check](https://github.com/boozook/LibHEBitmap/actions/runs/9694025499/job/26750736958).

fixed in https://github.com/pd-rs/get-playdate-sdk/pull/35

Sorry. Off-course "add a flag in the options". And "Dump" tab if dump-option is enabled - like a "Source"-tab for JS target.

Maybe that flags should be placed under "advanced options/flags"..

> ... > Could you try with a more recent version? There were a lot of improvements on the module resolution in 1.4.20/1.4.22 if I recall correctly @calebcartwright, I'm sorry,...

@ishche Could you try `cargo check` before `cargo playdate run` please?