fast-surface-nets-rs
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Confused on usage?
All papers and blog posts i read about surface nets algorithm is in regards to voxels and voxel terrain, yet this crate shows its usage in regards to a sdf function and chunk size? how would one go about passing an array of voxel data to the algorithm? I ran into this while trying to use bevy-voxel-world and its custom meshing feature which passes a VoxelArray and a texture mapper fn, and some chunk position data.