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Generate voxel block meshes in Rust.

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It's a little unfortunate that if you have a clean 4k page of chunk data (16 * 16 * 16), you have to copy that into a slightly larger buffer...

I've generated 9 16x16x16 chunks, but some of the voxels have missing sides, or are just not there at all. How can I fix this? ![block_mesh_issue](https://user-images.githubusercontent.com/45902300/153954326-4a812eb9-8063-47e8-b7f3-a06f247d2f6c.png)

This updates ndshape, but it's a bit ahead of time because it links directly to my repository.

How can I apply a colour or texture to each type of voxel?

Hi, thanks a lot for your crate. Do you think you could add a function to modify the VertexAttributeValues to edit a specific face ? This would be useful to...

Hello! Two problems with the migration: 1) I can't find the correct bevy feature combination to make it work with minimal features. As you can see in the Cargo.toml I...

When I tried running the examples last week they wouldn't compile due to some error with the version `syn` package that was being pulled in at the time, although this...

Basically what the title says. The objective behind this is to allow custom texture coords to be generated depending on the type/data of the original voxel

Hey there! Basically the title: I would like to know what you consider missing for a 1.0 release. * Ambient Occlusion? Also, what about the dependencies? They look pretty stable...