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Super Nintendo game editing libraries and tools

Results 13 MushROMs issues
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## Issue MushROMs needs to improve the way it saves file data. Currently, it chooses a save format based on the editor type (Palette, GFX, Tilemap, etc.). However, this ignores...

format
general

## Description Add an all-purpose GUI editor for SNES-based resources such as Palettes, GFX, and tilemaps. This editor is intended to show what MushROMs can do for game editors and...

## Issue There are several compression formats used by Lunar Compress.dll that would be handy if ported to MushROMs and made open source. However, a lot of these formats are...

documentation
gfx
tilemap
help wanted

## Issue The primary purpose of the last rewrite was that a lot of code was becoming tangled in an unsavory way. Code for windows controls would have editor and...

draft
tilemap
format
controls

## Issue This just outlines a list of issues I still need to create. I'll add things as they come, to help me not forget. ## Task List - [...

documentation
draft
general
help wanted

## Issue The current icons used in MushROMs use many colors and can sometime be the same image with different colors. This can be frustrating for users with vision problems....

community
draft
help wanted

## Issue The config file class uses hard-coded strings. ## Resolution Replace all strings with culture-sensitive strings.

general
localization

## Issue SnesXM needs an APU (audio processing unit) emulator. ## Features I don't know a lot about sound emulation, but obviously it's an essential component of SNES emulation. ##...

emulation
audio

## Issue As the number of issues and branches starts growing, it's becoming apparent that the current organization could use some work. There are hints of improper organization and it...

documentation
community

## Issue Preprend `Memory` to each enum.

emulation
refactor