voxeliq
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voxeliq is an open source block-based game engine implementation developed with C#
Go over block getter & setter blocks, they may need tiny fixes & has space for improvements.
Time ruler is buggy (it doesn't obey screen limits) -- even better move it out of engine to sample game project.
Implement multithreaded chunk processors.
Assets should be managed by the game itself and engine needs to be only aware of what it needs with our configuration interface (like block textures or so).
As suggested by https://github.com/Delwin9999/voxeliq/issues/12 we need an entity system so that we can implement player, npcs and other stuff. - [ ] https://github.com/Delwin9999/voxeliq/issues/12 - Add NPC capiability - [ ]...
As suggested by https://github.com/Delwin9999/voxeliq/issues/11, we need it.
I think engine itself should be free of any UI stuff (maybe except the new debug-console). And for the basis [Nuclear Winter](https://bitbucket.org/sparklinlabs/nuclearwinter/overview) is a good candicate. - [ ] https://github.com/Delwin9999/voxeliq/issues/6...
We have major issues in engine architecture. - [ ] https://github.com/Delwin9999/voxeliq/issues/3 - Entire architecture is tightly coupled. Decouple it - [ ] https://github.com/raistlinthewiz/voxeliq/issues/46 - Engine itself should be free of...
We need networking support as suggested by https://github.com/Delwin9999/voxeliq/issues/10 and a server project which I've some ideas; - We could use a service based implementation just as in Diablo III with...