plugin-manager
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A Plugin Manager for Bombsquad 1.7+
we currently show [this message](https://github.com/bombsquad-community/plugin-manager/blob/3b6441bd6382168a02e9f2599857d674c4dc2564/plugin_manager.py#L343-L346) only at the game's startup (when this setting is enabled in plugin manager's settings) when there are new plugins available in the already added sources....
Having soo many gamemodes and maps make it hard to make a playlist which has all the possible variation of maps and gamemodes, so if possible make a plugin that...
How about we have different directory in plugin manager repo called "assets" which'll look like this: ``` assets/ ├── newLevel/ │ ├── newLevel.bob │ ├── newLevel.cob │ └── newLevel.dds ├──...
[MD5 doesn't seem all that secure these days](https://github.com/DavidBuchanan314/monomorph).
For example, hot potato minigame supports only FFA mode: https://github.com/bombsquad-community/plugin-manager/blob/7f84e4911a104e19dc58c496065372471b0aa7e6/plugins/minigames/hot_potato.py#L626-L629 It'll be cool if we can let players know about this before they install the minigame. We can also automate...
In built-in minigames in Bombsquad, there is additional metadata that gets exposed which may then be accessed through plugins using the foreground host activity object, such as in meteor shower:...
Add languages to utilities.json for languages supported by plugins and maybe in future we could use it in ui
We'll need to change the entry inside metadata JSON file to snake case as well.
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