Characters move crazily fast in main menu with VSync disabled and high FPS
This is with novsync=true and the FPS limited to 200. The character animations in the main menu seem to loop crazily fast, depending on the current FPS.
https://youtu.be/rflTnCppFD8
Yup, that's a known issue. The characters in the main menu advance one animation frame per frame rendered, unlike the ones in-game which are tied to the fixed 25fps tick.
Yup, that's a known issue. The characters in the main menu advance one animation frame per frame rendered, unlike the ones in-game which are tied to the fixed 25fps tick.
Any chance you can add an option to not apply the high fps / motion prediction to the main menu? Or perhaps an option to set a custom framerate cap in the main menu.
That's a good idea. Ideally I would like to find where the frame number is incremented and make it move at the proper rate instead, but I will keep your suggestions in mind as a backup solution.
I'll probably add a frame cap eventually too. Just need to figure out the best way to do that.