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C++11 and SDL2 lightweight 2d game framework

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https://github.com/boldtempleGaming/Engine/blob/8ed73a49777b59f0af1031d9787c7bdaa98ba3cb/CMakeLists.txt#L16 The command **option(USE_LUA ON)** would have no effect to the default value (**ON**), use **option(USE_LUA "some descriptions" ON)** instead Plz take a look at cmake manual: https://cmake.org/cmake/help/v3.0/command/option.html

Installing linux libs allowed me to run the engine from raspberry pi and all example projects. I also cloned WhinPooh42's top-down game and after removing `-mwindows` from the cmake files...

- [ ] Collider - [ ] Window events - [ ] File/TextFile read/write - [x] Primitives drawing

I have written most of an awesome game with this and was wondering if you are still supporting it? It's amazing.

- [x] Fix build scripts - [ ] Lua scripts examples