Bob Brown
Bob Brown
Then my suspicion is that that the header you edited was made a part of the "fake" PCH that we create for your source file. If your project does use...
The part of the codebase that controls this behavior is not open source. We are working on performance improvements that will benefit Unreal Engine developers. They are not as simple...
We have been working on some improvements to the "fragment parse" cases prioritizing visible code sections that we hope to share in a pre-release of 1.19 in early January. We...
@ODtian We actually already pre-process tag info for the whole project, but with a lexical parser. That approach requires additional symbol confirmation work for find all references which slows it...
Unfortunately, the "quick debugging" feature wasn't really designed for frequent switching between targets. The only way to do this today is to write a `launch.json` file and create a launch...
The run button provided by CMake Tools is not connected to `launch.json`. VS Code has a UI around that. Click on the "run and debug" icon in the side bar...
Unfortunately, run without debugging is not available in the C++ extension yet. 😢 https://github.com/microsoft/vscode-cpptools/issues/1201 (you can add another 👍 to that issue). If run without debugging was your goal, I'm...
I think @andreeis knows more about this code than I do, but I don't see any reason why we shouldn't be checking the PATH here. I believe the code that...
(test comment)
A link should be ok. In your case the extension is running `/snap/bin/cmake --version` and inspecting the output to check if the executable is ok. Can you run that command...