Edgar Simo-Serra
Edgar Simo-Serra
Yeah, I think we want to still stay away from mouse stuff for now. Hopefully allowing for proper full joystick control. Royal Game of Ur looks like it could work...
Follow-up, new mining rhythm mini-game was added for mining. Still need more variety and types for other things though (mainly missions).
Two new mini-games were added. One is used for Points of Interest, the other still has to be used.
It was two bugs (fixed in main): 1. Weapon collision code would do extra comparisons in pixel-perfect mode when collision polygons exist. 2. Textures loaded without transparency maps, then loaded...
Decided to revert the optimization seeing as we're caching the transparency maps anyways. Should fix all potential issues (and better than before!). Thanks again!
What opacity are you using? I think the default was changed after it was implemented, so you may have a lighter version of it, messing up the visibility. You can...
I think it does sound cool, however, we still need to tackle the overall issue of how escorts should play in the game. As the points raised here only matter...
> For record, my own variant of this idea was to make the carrier's bays loaded with the player's actual ship. > That way, the configuration of the carried ships...
I fixed the soromid part for now, but the entire logic does need to be redone.
Another idea would be to just generate the backgrounds procedurally with shaders and canvases from Lua. It does seem like this could possibly be the best option with a global...