Edgar Simo-Serra
Edgar Simo-Serra
The current lore is that when you jump, the universe time jumps a day (or more depending on ship type), but the ship itself doesn't, as it is sort of...
Set the shipyard to use the comm images when you click on a specific ship. Don't think it's necessary to have separate comm / shipyard images, but I do think...
An alternative would be to add a weapon set option to auto-fire at nearby enemies or something like that. It could be set to either autofire primary or secondary. That...
There was a small discussion on implementing crew as an intrinsic outfit that you could swap around. So if you hire a "pirate crew" they give boarding bonuses, while a...
With the time limit on the optimizer, it should no longer hang. Not sure if this should still be considered an issue or we should just close it. The fact...
Yeah, the dynamic system marker name positions don't get optimized to avoid overlap. The proper solution would be to integrate it into the optimization thing. Shouldn't be too unreasonable. A...
At the current time I'm not sure we can support opengl 2.1. I would welcome any pull request that does attempt to handle the issue though, however, implemented lots of...
I've heard of a user with OpenGL 1.4 using `LIBGL_ALWAYS_SOFTWARE=1` environment variable to force software mesa and still get usable performance. I tried it locally and it works better than...
`map_system.c` needs quite some love. I do think it actually shows too much information, including information the player shouldn't have necessarily accessible like stuff on planets they can't land on.
Someone would have to write a script to check again ;)